Physics simulation in games is a super vast and interesting topic! This article explores how Verlet integration can be used to simulate 2D cloth physics with JavaScript and C++.
Read more...Isometric games are extremely popular. Let's learn the theory behind isometric projection and how it is used by gamedevs to write isometric-looking games.
Read more...As game developers, we can learn a lot from the past. Let's look at the history of game consoles to understand the driving forces that helped shape the modern gamedev technologies we use today.
Read more...MS-DOS game programmers had do deal with several limitations, In this article, we'll go over some of these obstacles and learn how we used the DOS/4GW extender & protected mode to unleash the power of 32-bit DOS.
Read more...Ah, the question that fuels passionate discussions everytime we start a new gamedev project. Should we code a game engine from scratch, or should we simply use a commercial one?
Read more...So you want to learn more about game engines and write one yourself? That's great news! Here are some of my suggestions of C++ libraries and dependencies to help you get the job done.
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