Pikuma: Blog


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verlet integration, game physics, cloth simulation, cloth physics, euler integration, physics engine
Verlet Integration and 2D Cloth Physics Simulation

Physics simulation in games is a super vast and interesting topic! This article explores how Verlet integration can be used to simulate 2D cloth physics with JavaScript and C++.

isometric, game, how to create an isometric game, isometric projection, gamedev, isometric game tutorial
Isometric Projection in Game Development

Isometric games are extremely popular. Let's learn the theory behind isometric projection and how it is used by gamedevs to write isometric-looking games.

game console, gamedev, game programming, opengl, directx, gpu, video game programming, retrogaming
The History of Retro Game Consoles for Programmers

As game developers, we can learn a lot from the past. Let's look at the history of game consoles to understand the driving forces that helped shape the modern gamedev technologies we use today.

ms dos, dos4gw, protected mode, dos extender
DOS/4GW and Protected Mode

MS-DOS game programmers had do deal with several limitations, In this article, we'll go over some of these obstacles and learn how we used the DOS/4GW extender & protected mode to unleash the power of 32-bit DOS.

gamedev, game engine, c++, game programming, game development
Should I Write a Game Engine or use an Existing One?

Ah, the question that fuels passionate discussions everytime we start a new gamedev project. Should we code a game engine from scratch, or should we simply use a commercial one?

gamedev, game engine, c++, game programming, game development
How to Make Your Own C++ Game Engine

So you want to learn more about game engines and write one yourself? That's great news! Here are some of my suggestions of C++ libraries and dependencies to help you get the job done.