- 35 hours on-demand video content
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- Downloadable resources and exercises
- Certificate on completion
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- Last updated January 2022
This is one of my favorites!
This course is a complete immersion into the fundamentals of computer graphics! You'll learn how a software 3D engine works under the hood, and use the C programming language to write a complete software renderer from scratch; including textures, camera, clipping, and loading complex OBJ files. Pixel per pixel, triangle per triangle, mesh per mesh.
We'll review all the beautiful math that makes 3D computer graphics possible as we tackle all concepts from first principles. We'll also write a comprehensive software renderer that can display complex 3D objects on the screen without the help of any graphics API. No GPU, no OpenGL, no DirectX! Just a C compiler and a little bit of linear algebra is all we need to create a final project that is nothing short of amazing!
We'll simply use the command-line, a code editor, and a C compiler. All these tools are multi-platform, so you'll be able to code along on either Windows, macOS, or Linux!
Also, make sure you have pen and paper ready for the lectures. This course will probably be a little bit different than other programming courses you took before. We will take our sweet time and make sure we understand every formula we find along the way!
This is a self-contained course with no prerequisites. However, you will probably get the most out of it if you already know the basics of coding (if-else, loops, functions).
Gustavo Pezzi is a university lecturer in London, UK. He has won multiple education awards as a teacher and is also the founder of pikuma.com.
Gustavo teaches fundamentals of computer science and mathematics; his academic path includes institutions such as Pittsburg State University, City University of London, and University of Oxford.
This course is not just a simple tutorial on how to use an existing graphics library or how to glue OpenGL or Vulkan code together. This course focus on the foundation of 3D graphics and provides a careful review of the math that underpins these concepts.
If you want to understand how computers display 3D objects on the screen and also learn some of the techniques used in the development of retro 3D games, then buckle up! This is going to be a 35-hour journey of pure nerd fun!
"Amazing Course!!! This was another amazing course by Gustavo! The way the mathematics behind 3D graphics programming was broken down and made easy to understand was wonderful. I highly recommend this course to anyone that is interested in learning graphics programming! Now my goal is to convert the original code in C to C++. This is going to be fun! Thank you Gustavo."
"An Amazing Course. Well Taught and Well Explained!
This was an amazing course! Not only did I learn a LOT about graphics and mathematics, I also loved watching how the teacher wrote and checked his code. I think I learned as much about programming methods and techniques as I did about graphics! This course was all that I hoped for and more, and the teacher is clear, careful, and thorough. He makes even the hardest topics easy to understand.
I highly recommend this course to anyone interested in learning how 3D graphics really work."
This is a very thoughtful and carefully presented 3D course, I am learning a lot of 3D programming and 3D in general. And also, by the way, a lot of C.
Really amazing! It is really built from scratch, and all the 3D vocabulary is presented clearly and with sufficient details in order to really grasp the concepts behind things like vectors, culling, perspective, left-hand/right-hand perspective, C programming, transformations, matrices, game loop, projections.