- 35 hours on-demand video content
- Lifetime access
- Downloadable resources and exercises
- Certificate on completion
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- Last updated January 2022
This is one of my favorites!
This course is a complete immersion into the fundamentals of computer graphics! You'll learn how a software 3D engine works under the hood, and use the C programming language to write a complete software renderer from scratch; including textures, camera, clipping, and loading complex OBJ files. Pixel per pixel, triangle per triangle, mesh per mesh.
We'll review all the beautiful math that makes 3D computer graphics possible as we tackle all concepts from first principles. We'll also write a comprehensive software renderer that can display complex 3D objects on the screen without the help of any graphics API. No GPU, no OpenGL, no DirectX! Just a C compiler and a little bit of linear algebra is all we need to create a final project that is nothing short of amazing!
We'll simply use the command-line, a code editor, and a C compiler. All these tools are multi-platform, so you'll be able to code along on either Windows, macOS, or Linux!
Also, make sure you have pen and paper ready for the lectures. This course will probably be a little bit different than other programming courses you took before. We will take our sweet time and make sure we understand every formula we find along the way!
This is a self-contained course with no prerequisites. However, you will probably get the most out of it if you already know the basics of coding (if-else, loops, functions).
Gustavo Pezzi is a university lecturer in London, UK. He has won multiple education awards as a teacher and is also the founder of pikuma.com.
Gustavo teaches fundamentals of computer science and mathematics; his academic path includes institutions such as Pittsburg State University, City University of London, and University of Oxford.
This course is not just a simple tutorial on how to use an existing graphics library or how to glue OpenGL or Vulkan code together. This course focus on the foundation of 3D graphics and provides a careful review of the math that underpins these concepts.
If you want to understand how computers display 3D objects on the screen and also learn some of the techniques used in the development of retro 3D games, then buckle up! This is going to be a 35-hour journey of pure nerd fun!
"Even if you have a lot of 3D experience, this course teaches you A LOT!
I've been working as a Character Setup TD for over 12 years, this course illuminated a lot of the basics of computer graphics I never had the opportunity to learn until now.
I appreciate the time the instructor takes to really examine and explain the math and the programming utilized to create computer graphics.
This course is the first one I've ever encountered that did a good job of managing the balance of math and computer science necessary to completely explain computer graphics literally from the ground up!"
I'm a bit less than halfway through the videos but I can say that this is the best training course about 3D Graphics I have ever taken. It goes in-depth about the topic while still managing to maintain a beginner-friendly approach. Gustavo deserves props for putting together this outstanding material."
"Amazing! This is course has really helped me to understand the fundamentals of 3D."
"Amazing course! This course is what you expect to learn when you begin in Computer Graphics area. I must reccomend this course for enyone that wants to realy learn in theory and practice about 3D Graphics."