- 38 hours on-demand video content
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- Last updated April 2024
$79.99
ENROLL NOW FREE PREVIEWThis is one of my favorites!
This course is a complete immersion into the fundamentals of computer graphics! You'll learn how a software 3D engine works under the hood, and use the C programming language to write a complete software rasterizer from scratch; including textures, camera, clipping, and loading complex OBJ files. Pixel per pixel, triangle per triangle, mesh per mesh.
We'll review all the beautiful math that makes 3D computer graphics possible as we tackle all concepts from first principles. We'll also write a comprehensive software renderer that can display complex 3D objects on the screen without the help of any graphics API. No GPU, no OpenGL, no DirectX! Just a C compiler and a little bit of linear algebra is all we need to create a final project that is nothing short of amazing!
We'll simply use the command-line, a code editor, and a C compiler. All these tools are multi-platform, so you'll be able to code along on either Windows, macOS, or Linux!
Also, make sure you have pen and paper ready for the lectures. This course will probably be a little bit different than other programming courses you took before. We will take our sweet time and make sure we understand every formula we find along the way!
This is a self-contained course with no prerequisites. However, you will probably get the most out of it if you already know the basics of coding (if-else, loops, functions).
If you never programmed in C before, don't worry! Many successful students come from different languages like Java, Python, JavaScript, Swift, and others. We'll learn to work with the C language together.
Gustavo Pezzi is a university lecturer in London, UK. He has won multiple education awards as a teacher and is also the founder of pikuma.com.
Gustavo teaches fundamentals of computer science and mathematics; his academic path includes institutions such as Pittsburg State University, City University of London, and University of Oxford.
This course is not just a simple tutorial on how to use an existing graphics library or how to glue OpenGL or Vulkan code together. This course focus on the foundation of 3D graphics and provides a careful review of the math that underpins these concepts.
If you want to understand how computers display 3D objects on the screen and also learn some of the techniques used in the development of retro 3D games, then buckle up! This is going to be a 35-hour journey of pure nerd fun!
73% of our students come back for another course
We don't offer discounts on our courses. Ever.
"One of the most fun C courses out there. The course really goes through the underlying details of computer graphics. After rendering the first cube, it becomes a lot more fun and challenging :)"
"Great resource for software engineers who think they hate math!
Wow, I am so grateful for this course. I'm a software engineer with many years of experience, and the hurdle to get into 3D graphics has always just been a little bit too tall for me to overcome. I struggled to grasp the mathematical concepts behind the snippets of code that you find scattered around the internet in various tutorials and articles. I have a few "false starts" behind me as a result.
Gustavo was able to present the math in a very intuitive way that starts with basic high school geometry concepts and builds upon them to give you a complete understanding of how to start from simple vertices and eventually produce fully textured 3D models. There's an amazing feeling of accomplishment seeing your 3D models come to life before your eyes, knowing that you've written every piece of code that fills the framebuffer with the pixels you see.
I feel like this course gave me the "momentum" I need to start cranking out little 3D creations of my own now. Thank you, Gustavo! I look forward to any future materials on GPU-accelerated APIs.
You are an excellent teacher."
"Excellent course that covers everything from painting a pixel to a fully rendered and textured 3D model. Gustavo is a great presenter and helps to simplifying the maths behind the algorithms. Would highly recommend this course, well worth the money."