- 35 hours on-demand video content
- Lifetime access
- Downloadable resources and exercises
- Certificate on completion
- Access on mobile and desktop
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- 14-day money back guarantee
- Last updated July 2022
$69.99ENROLL NOW FREE PREVIEW
This is one of my favorites!
This course is a complete immersion into the fundamentals of computer graphics! You'll learn how a software 3D engine works under the hood, and use the C programming language to write a complete software rasterizer from scratch; including textures, camera, clipping, and loading complex OBJ files. Pixel per pixel, triangle per triangle, mesh per mesh.
We'll review all the beautiful math that makes 3D computer graphics possible as we tackle all concepts from first principles. We'll also write a comprehensive software renderer that can display complex 3D objects on the screen without the help of any graphics API. No GPU, no OpenGL, no DirectX! Just a C compiler and a little bit of linear algebra is all we need to create a final project that is nothing short of amazing!
We'll simply use the command-line, a code editor, and a C compiler. All these tools are multi-platform, so you'll be able to code along on either Windows, macOS, or Linux!
Also, make sure you have pen and paper ready for the lectures. This course will probably be a little bit different than other programming courses you took before. We will take our sweet time and make sure we understand every formula we find along the way!
This is a self-contained course with no prerequisites. However, you will probably get the most out of it if you already know the basics of coding (if-else, loops, functions).
Gustavo Pezzi is a university lecturer in London, UK. He has won multiple education awards as a teacher and is also the founder of pikuma.com.
Gustavo teaches fundamentals of computer science and mathematics; his academic path includes institutions such as Pittsburg State University, City University of London, and University of Oxford.
This course is not just a simple tutorial on how to use an existing graphics library or how to glue OpenGL or Vulkan code together. This course focus on the foundation of 3D graphics and provides a careful review of the math that underpins these concepts.
If you want to understand how computers display 3D objects on the screen and also learn some of the techniques used in the development of retro 3D games, then buckle up! This is going to be a 35-hour journey of pure nerd fun!
"Tons of fun! This course is a lot of fun to participate in, Gustavo is a great instructor who delivers complex material in a very easy to understand way. This course is a lot of fun to code along to."
"Recommended to learn basics."
"This is an awesome course! Thank you! I already have a few years of experience with CG, using different graphics APIs and I always wanted to dive deeper. I wanted to know what stands behind these things, how they work, etc. And this course is exactly what I was looking for! Pretty verbose, explicit, yet incredibly entertaining! And I'm excited with our Instructor! That's a huge 'I' letter there in that word! You're awesome, thank you for your enormous work!"
"Bravo.This course has been a great pleasure and inspired me to continue learning about computer graphics. Highly recommended to anybody who is interested in an introduction to computer graphics."
I have a 1 year old daughter, it's very difficult to find time to do other things, except for this course. Every time I took the course, it was always with a smile on my face: I waited years for a course with this material and didactics. It was worth every minute: the course is perfect; mathematical rigor where it is needed, intuitive explanations, easy to understand code, simple environment focused on learning and many other positive points.
The course makes us really own the knowledge. I wish I had found something like this 15 years ago. Congratulations Gustavo, amazing work."