- 38 hours on-demand video content
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- Downloadable resources and exercises
- Certificate on completion
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- Last updated April 2024
$79.99
ENROLL NOW FREE PREVIEWThis is one of my favorites!
This course is a complete immersion into the fundamentals of computer graphics! You'll learn how a software 3D engine works under the hood, and use the C programming language to write a complete software rasterizer from scratch; including textures, camera, clipping, and loading complex OBJ files. Pixel per pixel, triangle per triangle, mesh per mesh.
We'll review all the beautiful math that makes 3D computer graphics possible as we tackle all concepts from first principles. We'll also write a comprehensive software renderer that can display complex 3D objects on the screen without the help of any graphics API. No GPU, no OpenGL, no DirectX! Just a C compiler and a little bit of linear algebra is all we need to create a final project that is nothing short of amazing!
We'll simply use the command-line, a code editor, and a C compiler. All these tools are multi-platform, so you'll be able to code along on either Windows, macOS, or Linux!
Also, make sure you have pen and paper ready for the lectures. This course will probably be a little bit different than other programming courses you took before. We will take our sweet time and make sure we understand every formula we find along the way!
This is a self-contained course with no prerequisites. However, you will probably get the most out of it if you already know the basics of coding (if-else, loops, functions).
If you never programmed in C before, don't worry! Many successful students come from different languages like Java, Python, JavaScript, Swift, and others. We'll learn to work with the C language together.
Gustavo Pezzi is a university lecturer in London, UK. He has won multiple education awards as a teacher and is also the founder of pikuma.com.
Gustavo teaches fundamentals of computer science and mathematics; his academic path includes institutions such as Pittsburg State University, City University of London, and University of Oxford.
This course is not just a simple tutorial on how to use an existing graphics library or how to glue OpenGL or Vulkan code together. This course focus on the foundation of 3D graphics and provides a careful review of the math that underpins these concepts.
If you want to understand how computers display 3D objects on the screen and also learn some of the techniques used in the development of retro 3D games, then buckle up! This is going to be a 35-hour journey of pure nerd fun!
73% of our students come back for another course
We don't offer discounts on our courses. Ever.
"Excellent Information! I bought this course to understand the graphics pipeline. All of the math is very well explained and I return to this course on a regular basis to refresh my memory of certain concepts. I was even able to build my own software renderer based on this. Thank you!"
"Worth it even if you have written other CG tools...
I have written quite a few ray tracers and graphics rasterisers but this course really helped me to solidify my understanding of why things are done a certain way and the maths underlying the algorithms.
Do it... it is well worth the cost."
"HIgh quality content"
"Amazing!!! I'm a 3D artist transitioning to tech art, and my goal was to better understand how 3D graphics work. Well, this course is amazing and it got me to go way further than I thought I could! Gustavo gives a thorough explanation of the graphics pipeline, detailing its fundamentals and the math behind it all. The way that he translates high-level concepts into something graspable by beginners is nothing short of amazing. Don't see how anyone could regret buying this, it was life-changing for me : ) "
"Simply amazing! I am in university and bought this course to gain more knowledge about a topic I have always been curious about. I had tried OpenGL before, but everything seemed like a mystery, and I ended up abandoning the idea of studying computer graphics because it all seemed so complicated (with terms like index buffer, vertex buffer, fragment shader, and so on). Now, as I have to choose a specialization for my Master’s degree, I think I am going to focus on computer graphics. The explanations in this course are incredibly clear! Sometimes they are so clear that I am tempted to skip over some parts, but nonetheless, this course has made many things much more obvious and straightforward for me. I absolutely recommend it to anyone interested in starting with computer graphics!"