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- Last updated August 2023
This is one of my favorites!
This course is a complete immersion into the fundamentals of computer graphics! You'll learn how a software 3D engine works under the hood, and use the C programming language to write a complete software rasterizer from scratch; including textures, camera, clipping, and loading complex OBJ files. Pixel per pixel, triangle per triangle, mesh per mesh.
We'll review all the beautiful math that makes 3D computer graphics possible as we tackle all concepts from first principles. We'll also write a comprehensive software renderer that can display complex 3D objects on the screen without the help of any graphics API. No GPU, no OpenGL, no DirectX! Just a C compiler and a little bit of linear algebra is all we need to create a final project that is nothing short of amazing!
We'll simply use the command-line, a code editor, and a C compiler. All these tools are multi-platform, so you'll be able to code along on either Windows, macOS, or Linux!
Also, make sure you have pen and paper ready for the lectures. This course will probably be a little bit different than other programming courses you took before. We will take our sweet time and make sure we understand every formula we find along the way!
This is a self-contained course with no prerequisites. However, you will probably get the most out of it if you already know the basics of coding (if-else, loops, functions).
Gustavo Pezzi is a university lecturer in London, UK. He has won multiple education awards as a teacher and is also the founder of pikuma.com.
Gustavo teaches fundamentals of computer science and mathematics; his academic path includes institutions such as Pittsburg State University, City University of London, and University of Oxford.
This course is not just a simple tutorial on how to use an existing graphics library or how to glue OpenGL or Vulkan code together. This course focus on the foundation of 3D graphics and provides a careful review of the math that underpins these concepts.
If you want to understand how computers display 3D objects on the screen and also learn some of the techniques used in the development of retro 3D games, then buckle up! This is going to be a 35-hour journey of pure nerd fun!
73% of our students come back for another course
We don't offer discounts on our courses. Ever.
"This course is a must. This course should be a prerequisite for you when learning game programming online. This is the foundation of graphics programming and the mathematics involved in it. This is not a course where you will end up copying the steps the instructor takes. In this course, Gustavo is giving you real knowledge. If you do this course, other courses will be more understandable. However, I think this course is not for an absolute beginner. You should have at least some understanding of programming in C."
"The explanations are clear and the focus is on what matters."
"Eye opening course. All the chapters are well explained, this course is comprehensive for beginers without being too simple. The schematics used to illustrate all the math related to 3D are great. A very good value for money."
"An excellent starting point into graphics programming! I am genuinely thinking about transitioning from a career in SAP Consulting to a career in graphics programming as it's what I am quite passionate about and I have been out of touch with mathematical fundamentals required for ages. Thanks to Gustavo's course, it rang a bell and honestly, it no longer scares me. Thank you for this very well structured and curated course."