- 45 hours on-demand video content
- Lifetime access
- Live meetup
- Downloadable resources and exercises
- Certificate on completion
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- Last updated April 2026
$99.99
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This is one of my favorites!
This course is a complete immersion into the fundamentals of computer graphics! You'll learn how a software 3D engine works under the hood, and use the C programming language to write a complete software rasterizer from scratch; including textures, camera, clipping, and loading complex OBJ files. Pixel per pixel, triangle per triangle, mesh per mesh.
We'll review all the beautiful math that makes 3D computer graphics possible as we tackle all concepts from first principles. We'll also write a comprehensive software renderer that can display complex 3D objects on the screen without the help of any graphics API. No GPU, no OpenGL, no DirectX! Just a C compiler and a little bit of linear algebra is all we need to create a final project that is nothing short of amazing!
We'll simply use the command-line, a code editor, and a C compiler. All these tools are multi-platform, so you'll be able to code along on either Windows, macOS, or Linux!
Also, make sure you have pen and paper ready for the lectures. This course will probably be a little bit different than other programming courses you took before. We will take our sweet time and make sure we understand every formula we find along the way!
This is a self-contained course with no prerequisites. However, you will probably get the most out of it if you already know the basics of coding (if-else, loops, functions).
If you never programmed in C before, don't worry! Many successful students come from different languages like Java, Python, JavaScript, Swift, and others. We'll learn to work with the C language together.
Gustavo Pezzi is a university lecturer in London, UK. He has won multiple education awards as a teacher and is also the founder of pikuma.com.
Gustavo teaches fundamentals of computer science and mathematics; his academic path includes institutions such as Pittsburg State University, City University of London, and University of Oxford.




This course is not just a simple tutorial on how to use an existing graphics library or how to glue OpenGL or Vulkan code together. This course focus on the foundation of 3D graphics and provides a careful review of the math that underpins these concepts.
If you want to understand how computers display 3D objects on the screen and also learn some of the techniques used in the development of retro 3D games, then buckle up! This is going to be a 35-hour journey of pure nerd fun!
Since our main goal is understanding and not simply speed or productivity, I have made a judgment call of not using A.I. tools (or any other shortcuts) in our learning journey.
"But isn't A.I. better at solving problems than us?" ...maybe, but that doesn't matter. Ultimately, this was designed to be a platform for amateurs and hobbyists, so there is really no reason to spoil the fun of discovery.
71% of our students come back for another course
We don't offer discounts on our courses. Ever.
"Good stuff! Critical if you want to do 3D graphics programming."
"Amazing course! It demystified a lot computer graphics for me. Now I can see that it’s not something magic and unachievable."
"Pretty Awesome so far! I still can't believe I wrote something with C."
"Very concise and informative and well laid out."