- 37 hours on-demand video content
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- Downloadable resources and exercises
- Certificate on completion
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- Last updated March 2023
$79.99
ENROLL NOW FREE PREVIEWThis is one of my favorites!
This course is a complete immersion into the fundamentals of computer graphics! You'll learn how a software 3D engine works under the hood, and use the C programming language to write a complete software rasterizer from scratch; including textures, camera, clipping, and loading complex OBJ files. Pixel per pixel, triangle per triangle, mesh per mesh.
We'll review all the beautiful math that makes 3D computer graphics possible as we tackle all concepts from first principles. We'll also write a comprehensive software renderer that can display complex 3D objects on the screen without the help of any graphics API. No GPU, no OpenGL, no DirectX! Just a C compiler and a little bit of linear algebra is all we need to create a final project that is nothing short of amazing!
We'll simply use the command-line, a code editor, and a C compiler. All these tools are multi-platform, so you'll be able to code along on either Windows, macOS, or Linux!
Also, make sure you have pen and paper ready for the lectures. This course will probably be a little bit different than other programming courses you took before. We will take our sweet time and make sure we understand every formula we find along the way!
This is a self-contained course with no prerequisites. However, you will probably get the most out of it if you already know the basics of coding (if-else, loops, functions).
If you never programmed in C before, don't worry! Many successful students come from different languages like Java, Python, JavaScript, Swift, and others. We'll learn to work with the C language together.
Gustavo Pezzi is a university lecturer in London, UK. He has won multiple education awards as a teacher and is also the founder of pikuma.com.
Gustavo teaches fundamentals of computer science and mathematics; his academic path includes institutions such as Pittsburg State University, City University of London, and University of Oxford.
This course is not just a simple tutorial on how to use an existing graphics library or how to glue OpenGL or Vulkan code together. This course focus on the foundation of 3D graphics and provides a careful review of the math that underpins these concepts.
If you want to understand how computers display 3D objects on the screen and also learn some of the techniques used in the development of retro 3D games, then buckle up! This is going to be a 35-hour journey of pure nerd fun!
"Great introduction to 3D Graphics. There are many graphic programming courses out there, but this is great as an introductory course that will make you reflect and understand every step in the graphic pipeline in a progressive way, specially it will make you understand the necessary math to tackle graphic programming and continue your studies in this area if you felt so inclined. Also, much better than reading a book because Gustavo is such a great professor that you will understand everything. 100% Recommended!"
"A great course that needs a little more support. Love the course but I'm seeing questions go un-answered. The LMS system is a bit underdeveloped. There's no way to track your own questions, I wish the author would start a discord where students and community could help each other out. There's no doubt about the authors ability to teach and the content is excellent. I just wish the UX was better. Cheers."
"Hey Gustavo!
Id like to say thanks to you in a review of the graphics programming series, this course really helped me not only understand the details of what goes into rasterizing an image and the vector math etc, but also gave me plenty of confidence in my own ability as a programmer aswell!
I read the comments to your lectures and implemented the triangle rasterization techniques i learned from Fabian Giesen's article as a side by side learning material, i have to say iam very happy to see you update and bring those materials to your lectures now, they really made everything so much clearer also with the small but really good optimization with the constant values.
This saved me alot of time before i started trying to optimize it myself!
Overall i would rate this as a perfect starting point for anyone trying to learn computer graphics from scratch, even before doing any graphics programming using the GPU.
Thank you!"